- The game lets you be judge, jury, and executioner for a huge, fully explorable city
- Takes multiplayer gaming to unprecedented levels
- Ultimate co-op and competitive multiplayer experience
- Complete freedom to explore, destroy, and play your way as you restore justice and peace
- Use anything you can pick up as a weapon and combine gadgets, items and explosives in your personal style of destruction. The only limit to the mayhem is your imagination!
Crackdown 2 is the ultimate open-ended world action experience, only available on Xbox 360
Rating:
(out of 27 reviews)
List Price: $ 59.99
Price: Too low to display
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- Dual rumble motors featuring Immersion technology.
- Wireless 2.4 GHz technology for lag free gaming.
- Fully programmable Rapid Fire functionality.
- Button layout similar to 1st party wireless controller.
- Requires 2 “AA” batteries (included)
The Xbox 360 Turbo Fire Wireless Controller features dual rumble motors, programmable Rapid Fire, integrated headset port for Xbox Live, and is fully compatible with the Xbox 360.
Rating:
(out of reviews)
List Price: $ 39.99
Price: $ 34.99
Read more about Xbox 360 Turbo Fire Controller with Rumble






Review by Brian Long for Crackdown 2
Rating:
Crackdown was never intended to be a game that relied heavily on story telling. It wallowed shamelessly on its grinding, its overblown violence and explosive pryotechnics. But whats come down the tube wrapped in the same packaging with a #2 on it is so… ordinary.
Graphics are original Crackdown, with some additional cel shading on your player character, literally. 3 year old graphics, coming out of a develop that should still be sitting on a pile of gold from the initial games success. I’ve seen Oblivion mods that put more effort into improving backgrounds and other graphical elements.
Gameplay is the formula you love. Jump, hit, and shoot like a superhero. The only problem is they’ve apparently decided that the only thing missing was areas that could be turned into a crater with a single stray shot. You have to spend five minutes clearing explosive barrels so that you aren’t sent pinwheeling into the sky after 45 barrels all explode simultaneously. And while you’re flying through the air, twenty enemies with semi-auto rocket launchers and pinpoint accurate grenade launchers will aid you in your sub-orbital flight. Again, otherwise, crackdown 1 gameplay. There are some new mini-games, but its basically go here and kill everything that moves. And some gratuitous finding missions. While those are as annoying as they ever are, they’ve at least made the concession that they’re are fairly easy-to-spot markers to let you know something is nearby.
Probably the most annoying thing is the announcer. I like me my achievements, but when you’re getting one every 30 minutes, and having it all but rubbed on your face, its loses anything resembling a feeling of achievement. “Your first agility orb? Achievement!” “You fired a new weapon? Achievement!” “You managed to operate a toilet unaided? Achievement!”
Story is where is game runs straight down the tubes. After an opening cut scene, they is nothing in the way of briefings. You have one target, not the normal gang dossiers, and otherwise, one mission: kill stuff in this location, and move to another location. Not surprising, but when you’re performing the exact same actions and just changing backgrounds, with nothing backing it up, it starts to feel like quest grinding.
Overall, Crackdown 2 is a clone of the original with pieces removed. That alone makes it a massive disappointment. So little effort was put into this to make it almost insulting that it took 3 years to complete. Apparently the thought was that removing story and making virtually every action warrant an achievement would gloss over the fact that all they did was add a multiplayer function, but what comes out it just a time waster. It may be just as much raw fun as the first, running, racing and blowing up stuff to your hearts content, but it feels like a empty husk of something that used to be great.
Review by Menlo Boy for Crackdown 2
Rating:
I seemed to vaguely recall enjoying the original Crackdown when it was first out for Xbox 360. But as I started playing Crackdown 2, two thoughts immediately hit me: (1) Crackdown 2–like its predecessor–is a total grind: repetitive and frustrating (up-leveling your jumping/shooting/driving/fighting skills takes FOREVER) and there are just hordes of mutants at every turn–a complete button-mash job. So maybe the orginal Crackdown–in retrospect–wasn’t as fun as I had remembered it being. And then (2)… most of the time with sequels you expect an upgraded experience. There is NOTHING like that here. Nothing. The city even seems/feels the same, layout-wise. The graphics and environments and physics are as bad as in Crackdown 1. What did they do differenty here, other than offer ne-ish missions (which are given to you OVER and OVER). But I don’t remember the targeting being nearly as awful in the original. In Crackdown 2, you’ll have 5 enemies nearby, wailing on you… and when you go to target one of them, suddenly you’re shooting a fire barrel way off beyond them in the distance and–when it explodes–your POV follows it as it shoots way up into the air… all the while the same five bad guys continue to fill you with lead. I’ll be honest: I played this game for 3-4 hours and then just simply turned my Xbox off. I’ll put this up for trade on Amazon (fyi: I bought it on Amazon to begin with–yes I realize I only had it for 48 hours), and suck up the difference I spent between the new price and the trade-in price. Very, verrrrrrry disappointing. I hope I’m able to save a few people their $60.
Review by Lucid for Crackdown 2
Rating:
I really went back and forth on this game, and had a lot of trouble deciding whether this game deserved three or four stars. As I thought about it more, I felt that even though I had a lot of fun playing it, this is just not a four star game. Allow me to elaborate…
A common joke is that the first game in this series would have completely tanked if the Halo 3 beta code had not been shipped out in this game (and maybe they are right). I just thought the game looked like a lot of fun, so I bought it, Halo 3 aside. The original was not heavy on plot, and, like this second game, a lot of the “missions” feel grinding and repetitive. However, the first game made that grind a lot easier to bear in a number of small ways, all of which have been completely left out of this incarnation. I’m getting a little tired of developers ‘fixing’ sequels until they’re broken.
>>Plot:>Graphics:>Gameplay:
Review by techmannn for Crackdown 2
Rating:
I was surprised that they used the same city as the first game in Crackdown 2. Some of the buildings are different but basically they slightly changed the graphics with more vibrant colors and otherwise you are exploring the same city as before. Not sure I could ever give a game 5 stars for doing that.
Otherwise the game is as fun as before. The cars drive better than the first one. Glad they fixed that. The auto-lock-on to enemy targets is annoying as before, but it is not a gamebreaker. There’s some new weapons that are fun to use. Exploring the areas for powerups is as fun as ever. The game is too easy at normal difficulty — definately bump up the difficulty or you will breeze thru the game. Over all, I cant say this game is worth full price — look for a sale.
My one minor criticism is that the graphic changes make the game actually look worse than the first game. The original Crackdown used flat mono-colored textures that actually looked pretty good in a cartoonish way. This time they used textures that are more complicated color-wise, but all that does is make the textures look fake. Whoever decided to make the game look this way should get out of the game design business….
Review by J. Hanson for Crackdown 2
Rating:
Ok. To start things off i’m gonna say up front When your playing this game forget there is a storyline. Now that thats out of the way you wont be dissapointed. Crackdown 2 was obviously not made for its storyline. All of crackdown 2′s fun comes from blowing people sky high, catching renegade orbs, upgrading your stats and watching your Character (Agent) Evolve drastically. The game never ends until you have 100 % everything so there is so many things you can do once the story is “over”. The 4 player co-op online makes the game better because its always alot easier to beat things with more agents. the story line itself …Quite easily…SUCKS. but just because the storyline sucks doesnt mean that jumping off a 20 story building, and ground pounding the ground to kill a block worth of enemies sucks. Quite easily this game is great, not for its story but for the thought and development that went into the characters, the abilities, the upgrade system and the all around playability of it. if your still skeptical …Rent it… the storyline itself is very short cant give a time estimate because i didnt keep track.
Ok so weapons wise they added alot of rocket launchers including the flocket launcher- which is a homing missle launcher that can attack in rapid succesion (think machine gun only slower with dead aim accuracy it will literaly do circles around the target until it hits it sometimes) the other launchers are a turret missile launcher and a homing missle launcher(think flocket launcher but alot slower but highly explosive and deadly.) there are numerous machine guns and sub machine guns mostly all the same shot and damage wise. and then there are the shot guns heh. ok so there are regular shot guns and then there is my personal favorite… the UV Shotgun!!! basically its self explanitory its a shotgun that shoots UV rays to desintegrate Freaks (or zombies as i like to call em) not very effective on cell enemies except pushing them back … way back.as far as grenades the only two in this catagory that stand out to me are the Duck bomb as i like to call it (its literally a rubber duck that is trigger activated and sets off a highly explosive all while quacking lol. and then there is the cluster bomb which sets off 4 explosions in rapid succession. Vehicles are basic you start with a normal agency car – slow but gets the job done, the agency buggy quick acceleration a little faster than the agency car but also has a top mounted turret you control while driving, my personal favorite the supercar- very fast and when impact is made head on with another car it will send that car flying out of the waywithout reducing ur speed!!!. the trucklike suburban thing (forgot what its called because i dont really use it) can jump over certain objects by holding down B and then releasing. enough about the vehicles. Once you upgrade your abilities to a certain level you unlock new actions such as the ground pound basically its where you can jump from any distance in the air and pound the ground to send enemies flying, theres the shoulder charge where you run while knocking any vehicles or people out of ur way, both of these are upgraded through the strength ability another ability is the glide suit where u jump off buildings and glide (self explanatory). now as you can see this is only a few of the things you can do there are far more things you can unlock and do you just have to play the game for yourself …Good Luck!!