- Biologically mod your body with plasmids – genetic augmentations that empower you with dozens of fantastic abilities
- Take control of your world by hacking devices and systems
- Upgrade your weapons at Fire-For-Effect stations located through Rapture
- Pick up materials in the city to modify them at U-Invent kiosks
- Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects
BioShock lets you do the impossible as you explore a mysterious underwater city. When your plane crashes, you discover Rapture – an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified “splicers” and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. As little girls loot the dead, and biologically mutated citizens ambush you at every turn. Now y
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(out of 414 reviews)
List Price: $ 19.99
Price: $ 12.90
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Review by pattic for BioShock
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I have been an avid PC and console gamer for…well, as long as there have been PC and console games, and have probably played hundreds of the darn things over the last two decades, and I can comfortably say, that Bioshock, is one of the top two or three games I have ever played, and absolutely the best console game.
It’s one of those rare games, that has all of what you love about a great game, with none of what annoys you. I realized, after about 10 hours of play, that absolutley nothing was ticking me off. If there was ever a game that got everything right, it’s Bioshock.
Normally, you hear much about a shooter having an “absorbing story”, and you’re just like: “yeah, yeah, just shut up and let me shoot you”. But Bioshock, actually does. The bleak, dystopian world scenario is hardly new in gaming, but Bioshock puts a great twist on things; and the art-deco 1940′s sci-fi world is very refreshing and incredibly rendered. If you are as sick as I am of endless hallways filled with crates, you are in for a helluva treat. Not only does this game look amazing, but the design is so good, and so original, that it really does “absorb” you.
The biggest suprise to me, was level of literacy, and period detail. This game wasn’t really designed for modern kids, and certainly wasn’t designed by one. The villian, an obvious nod to conceptual novelist Ayn Rand, ends up being more complex than the average “evil rich corporate Republican” guy we’re all so sick of by now, and not only is the voice acting a-list quality, but they even speak pretty authentic 1940′s dialogue, with accurate period inflection. If you watch an old movie from the 40′s you’ll notice that not only was the slang and colloquial language different, but so was the actual style of speech. The characters in Bioshock don’t sound like modern mallrats in seersucker suits, they sound like people from the 40′s. The sense of period is very accurate, moreso than most Hollywood films (although a “German” lady character has a very obiously Russian accent lol).
Even the shooting, was fabulously fun. When I first started playing, I thought “oh no..shooting old revolvers isn’t fun.” But don’t forget, even though Bioshock takes place in the 40′s, it’s still a sci-fi what-if adventure, and the assortment of weapons are a gas to use. And “adventure” is really accurate. Even though it’s an FPS with a fair amount of bloody shooting, it really feels and plays more like an old Sierra adventure game than a Quake-style shooter. The plot matters in this game, unlike many others, and you spend more time exploring the amazing world and solving puzzles than actually shooting, so consider that a mild warning if you are a shooting “rivethead”.
Bioshock is a very long game, but it was so addicting, that I played it almost non-stop for 4 days and finished it. I actually just rented it, because normally games that are centered on plot don’t have a lot of replay value for me, but this one I can imagine playing over and over, so the lack of multi-player doesnt really matter to me here. I’ll be buying this sucker as soon as payday hits.
In short, the hype around Bioshock is no hype. This game even killed Half-life and Halo for me, and that’s saying a lot. Halo3 is going to have a helluva climb to even get near Bioshock, and i never thought I’d say that.
To wrap-up, even though much of Bioshock’s conceptual nods and references will probably sail over the heads of most modern teen gamers, it won’t matter a darn. They’ll be to busy being knocked out by the best visual world and gameplay mechanics I’ve ever seen.
Review by Robert Hudock for BioShock
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I thought Gears of War was a good game, but I believe Bioshock outdoes Gears of War on multiple levels. First, the storyline is solid, I feel like I am participating in a self-directed movie, opposed to the typical experience of a weak storyline combining together sequences of violence. Second, Bioshock is not about who has the biggest gun, there is an element of strategy not found in previous FPS games with the exception maybe of Gears of War. Finally, the game is intuitive, easy to pickup. I am not a big fan of FPS games, typically enjoying games like Civilization IV, however, this game is one big exception.
Review by N. Durham for BioShock
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Having a bit of hype surrounding it before it’s release, BioShock does not disappoint one bit. In fact, as far as first person shooters go, games rarely get any better than this. BioShock takes the FPS to new levels thanks to it’s brilliantly realized atmosphere and setting, and a story that is so engaging you’ll think that you were playing an RPG. Taking place in a secret underwater city called Rapture, you get put right in the middle as things go very, very wrong quite quickly, and it’s up to you to save the day using a barrage of traditional weapons, and some newfound abilities as well. What makes BioShock so great besides the atmosphere and storyline are the character customization options which really allow the gamer to get into the game and tinker around to your advantage. The overall presentation, from the sound design to the wonderful voice acting to the grimy atmosphere, make BioShock one of the best games to hit the XBox 360 yet, and definitely one of the best FPS’ to come out in quite some time. If there’s any downsides to BioShock, it’s that the game has a lack of enemy variety and that it is a little too forgiving to the gamer. Despite that though, BioShock is a masterpiece of modern gaming, and any and every 360 owner should consider this an essential pick up.
Review by Juicy Melon for BioShock
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This is by far the most interesting, fun, adventurous game since last years Zelda for the Wii. There is so much to do in this game, you can hack into safes, invent items, shock someone in the water, use a crowbar to knock someone out, anything you want to do, you can. I didn’t hear about this game until last week when Microsoft released a demo of it last week. I played the demo and immediately got hooked. I went out early this morning “21 Aug 07″ and purchased this game. I have played it for roughly five hours and it has been so much fun. It’s not super confusing and it’s like a choose your own adventure game. The classical eery music is an added plus. If you own an XBOX 360 and you are looking for the “Next Big Game”, or you just want a Phenomenal gaming experience, purchase this game, I guarantee you will not be disapointed. The only negative for me is that this game really makes other games look really bad. But that’s a negative that I will just have to deal with. Now I am going to shut off the laptop and get back to playing.
Review by Lothe for BioShock
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At the beginning of Bioshock, the player is whisked away to Rapture, a would-be Objectivist utopia on the ocean floor. But, like so many utopias, things went horribly wrong, and Rapture is now rotting underwater, inhabited by the last of its former citizens, who have modified their genetic codes so much as to be barely human. The player’s task, at first, is simply to escape the city alive, using a combination of traditional weaponry (such as a machine gun, shotgun, and the ever-visceral wrench) and plasmids, gene-altering technology that bestows psychic powers.
Bioshock, like the city it supposes, is a searing flash of failed ambition. Time and again conservative design and conventional narrative choices belie the game’s evident desire to reach something more important. Critics lauded the complex moral choices with which the game purportedly confronts the player, yet there is really only one such choice to be made (whether or not to kill the little girls who wander Rapture, thereby gaining more “plasmid fuel” for yourself), and it makes almost no difference in the overall gameplay. The progression of the game’s story, rather than being affected by player choices, is basically inevitable. The game’s conceit that there is moral conflict in its world would be strengthened if something more than just the brief ending cinema were affected by the player’s actions.
It’s clear that Bioshock wants to say something pointed, even powerful, about man’s place in his own life and how much we may be in thrall to forces beyond our control, and this aspiration alone makes it somewhat unique among video games. But in the end, its own conservativism betrays its vision. Bioshock disappoints exactly because it could have been so much more.
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